• Creative block


    You know how people say that programming is an art form and not just plain dull engineering, practiced with creativity more than engineering skills? I have to agree.

    I’ve profiled myself into a game programmer more than anything else during last few years. I do web development, I can do app programming, and I can do technical stuff, such as GLDM. Being mostly a game programmer, I may feel the art side of programming more than a run-of-the-mill app developer.
    But I think any hacker* feels the same way. When I say hacker, I mean people who don’t just do computer science bullshit without dozens of thousands of lines of code** behind them. I mean people who Get Things Done. I like hacker mentality, and I like getting things done. Planning is necessary unless you wish to screw yourself up after being half through the project, but here also comes the artistic side. Sometimes, you need to decide what to throw away. Everything can be planned; not everything can be turned into code in realistic time frame.
    I am digressing however. How did I come to write about this subject? As I already mentioned***, I spent some time vacationing (sort-of) on beautiful island of Silba. During this break from work — no studies to do, no job to worry about — I planned to do stuff on several of my projects. The only one I even touched was GLDM, and it involved some somewhat non-creative stuff.
    What I’m saying is I’m feeling what can only be called creative block. Some people are surprised that I’m not doing anything, and even I’m feeling it should be properly called laziness. But something tells me there’s more to this whole thing. I’m not feeling lazy at all. I’m not feeling particularly tired. I sit in front of computer, deciding to do something smart, but then I have no idea how to proceed. I fiddle around with completely irrelevant pieces of code, and simply wander off. I turn on Chrome, Iceweasel, Firefox, Opera, whatever, and just wander around the tubes of the interweb.
    Similar thing happened during my stay on Silba. Continuously, the plan was to work on ZATEMAS, but continuously, by attention went to games (!) such as Rise of Nations, or Starcraft. I’ve messed with getting DirectPlay to work with Wine for seven days, without success, finally giving up.
    I simply feel no inspiration to do anything constructive with the projects.
    On the other hand, I am apparently pretty inspired to write posts to publish on the back alley of the webs, and which won’t be read except by close friends :-)
    Until next time!

    * hacker: not a cracker.
    ** that’s a nice amount of ‘of’ in that sentence, isn’t it?
    *** and I’m still waiting for photos to be delivered to me so I can upload them.
    image source: Uwe Hermann

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