Developing for iPhone with some C++ code? Suddenly getting this error after installing a beta SDK?
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h:65:0 Bits/c++config.h: No such file or directory in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h
Note the bolded folder. Change into it and make a symlink from arm-apple-darwin9 to arm-apple-darwin10. Please note that Apple has fixed this already at one upgrade of beta SDK (I had this error before too, but I still didn’t get 4.0 beta 2 so I didn’t check) so it’s reasonable to assume they will do this again.
ln -s arm-apple-darwin9 arm-apple-darwin10
PS I don’t think posting this violates any NDA. Especially since origin for this solution is also public.
To sort a folder by name or to sort a folder by type when working in Xcode, select the folder in Groups & Files, click on Edit menu, choose Sort and finally choose either By Name or By Type.
A shipment of CDs with Russian edition of The Legend of Crystal Valley has just arrived in Cateia! LoCV is published by Akella, and that’s so awesome.
Akella’s site about LoCV is here.
Now, if only they didn’t put outdated screenies on the cover … 😉
I’ve started writing some code today for GLDM. It’s something I’ve wanted to do for many months now, and well, I feel like I gotta start.
See, GDM and KDM … they’re beautiful pieces of code, I’m sure. But I just don’t feel like studying them. And yet, I want a nice graphical login. I want framework that’ll allow me to design whatever interface I want.
Y’know, because after Compiz, Metacity ain’t smooth enough. Same about GDM and KDM.
Since I’m too lazy to actually take time to look for one such, I’ve decided to take these ideas whirling in my head and scrap something up. Who knows, maybe it turns up popular. If you’re interested in some basic code, I applied for Sourceforge project today and it was already approved. So hop on here: http://sf.net/projects/gldm and tell me if you want to work on something around GLDM. I promise I won’t reject proposals… at least those I like 😉
Edited October 7th 2010.
Some preview videos:
September 19th 2009: Luna Lunatic
November 27th 2010: Luna